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Welcome to the Ambush Press page. If you need any additional information posted to this page or would like anything provided in a different format, let us know and we'll make it available.


As of 7/6/2020

Developer: USC Games, based in Los Angeles
Release Date: Available on Kickstarter Fall 2020
Card Game
2-4 Players
30 Minute Game Length
Price: USD 24.99
Languages: English
Press Contact:
Social: Kickstarter, Twitter, Instagram, Facebook, Youtube, Discord
Instruction Manual: Digital Manual



Ambush is a fast-paced, fantasy-themed strategy card game with exciting, dynamic gameplay centered around a cast of colorful characters with different abilities. Ambush seeks to provide the perfect blend of thrilling action and intense strategy in a game where the tide of battle can be turned in the blink of an eye! Take control of your personal castle and craft the perfect army of goblins, wizards, and knights to attack your opponents and defend your own walls from harm. The goal of the game is to be the last castle standing at the end of the hectic free-for-all.

To do this, players will need to plan and strategize for the Ambush phase, where any card played in the game so far is up for grabs in a mad scramble that has a chance to be triggered at the start of every player’s turn. Having the speed and reflexes to grab the best cards first, as well as remembering where the best cards are on the field will be critical in obtaining the upper hand over other players.



  • Each of our 54 cards features colorful, eye catching character art and hand-drawn backgrounds. 
  • 17 unique creatures, characters, and monsters from the fantasy world of Ambush, each with special abilities and powers that change the game and interact with each other in exciting ways.
  • Unlike other strategy card games with huge paragraphs of text that make it difficult for newcomers and slow for veterans, Ambush relies on quick, easy to understand card effects that keep the game moving quickly, while still keeping gameplay interesting and complex.
  • The ability to play multiple cards in a single turn allows players to combine card effects to create powerful combos, rewarding players who learn the effects of cards over multiple games. 
  • The Ambush phase provides a fun and exciting change of pace to the game, balancing action and reflexes with strategy and planning.
  • The slow, exciting build-up that occurs as more and more cards are added to the battlefield in the center of the table makes every turn more interesting and nerve-racking than the last. Players never know when the ambush is going to hit!
  • The mysterious nature of the ambush phase rewards players with a sharp eye and a keen memory who can remember where the cards they need have been played on the field. 
  • The colorful dwarves, elves, and goblins of Ambush are brought to life not only by the hand-drawn digital art, but by fun: witty flavor text that accompanies each of the characters and adds an additional layer of fun to the experience.
  • The rule that players get to name their castles at the beginning of the game adds an extra bit of fun and personality to every session!
  • The game’s fast pace and colorful cards make it accessible to strategy card game fans of all ages and even accessible for families with older kids! 


Ambush was created as a project for a USC Games class in the fall of 2019 by Michael Ford, Brendan Tighe, Masato Lin, and Tongwei Dai. The team saw some incredible potential in the game, and in the Spring of 2020,a portion of the group reformed and set out to publish and sell the game with the help of USC faculty and developers from other board game start-ups. 

Our goal as game designers is to bring a new and exciting energy to the strategy and planning of deck building games. By combining the action of Egyptian Rat Slap or Snap with the characters and card effects of Magic: The Gathering or the Pokemon TCG, we hope to invent a fresh and engaging experience that can be enjoyed by hardcore strategy fans and party game lovers alike! 


The Ambush team is made up of three hard-working and highly motivated students studying Game Design at the University of Southern California: Michael Ford, our Game Designer, Masato Lin, our Game Artist, and Brendan Tighe, our marketer and web developer! Ambush is our first published board game, so we are eager to show the world what we’re capable of and willing to put in the work necessary to do so!


Short Trailer

Gameplay Trailer



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