Raised in Hong Kong since the age of 5, Brendan travelled to Los Angeles to study Interactive Entertainment in USC's School of Cinematic Arts. Brendan had little experience with table-top games before Ambush but thrived in the challenging opportunity to design and take a product to market.
Brendan guided the team in the direction that brought Ambush in front of you now. He worked with both Michael and Masato in their respective fields to make the vision of Ambush a reality.
> Wishes Travis Scott and Koji Kondo would collab
> Favorite game is TLOZ: Breath of the Wild
> Spent WAY too much time on this website
> Tighe is pronounced 'tie'
Michael Ford is a freshman at USC and has been working on board games in his free time for as long as he can remember, but Ambush is his biggest and most official project yet. He enjoys creative writing, video editing, and of course, making games. He’s excited to continue working on Ambush and other game projects as he pursues a degree in Interactive Media at the USC School of Cinematic Arts.
Michael is the main brains behind Ambush. He designed, tested and iterated upon the game time-after-time to make it what it is today.
> Occasionally wonders if his life is a TV show
> Plays too much Civ 5
> Not related to Henry Ford; likes to think he's related to Harrison
Masato Lin is a freshman studying in Computer Science Games. He’s been drawing since he was a young child and Ambush is a huge leap up from doodling in class. He enjoys writing short stories, sketching, and wasting time on YouTube. He sees great potential in the expansion of Ambush and other games to come.
Masato worked tirelessly to single-handedly bring the characters of Ambush and the landscapes in which they dwell to life.
> Draws sometimes
> Can do a surprisingly good Scottish accent
> Loves the Devil May Cry Series
> Tighe is pronounced "tig-ee"